A guided tour through the editor, layers, gradients, PBR maps, and the 3D preview. Each section below renders live from the same shader engine powering the editor.
A live 3D window showing multiple geometries spinning with procedural materials, bloom, and PBR lighting. This is the same scene as the full Material Forge page, embedded here for quick access.
Step-by-step construction of the hero portal. Each row groups the inputs that build the warp core, then the ritual ring, then the final alpha composite.
52 hand-written fragment shaders that bypass the FXGEN library entirely — volumetric raymarching, fractals, portals, and cosmic phenomena. Each tile below is a live GLSL render, animated from its sprite sheet frames.
The original tool generates 70+ procedural textures from pure math — explosions, energy fields, fluid simulations, geometric mandalas. Visually striking patterns, but locked to grayscale or basic tinting.
The built-in color tool: 9 sliders controlling RGB across shadows, midtones, and highlights. It shifts the palette, but the results feel limited — you're painting with numbers. Same effects, now with hand-tuned color.
This changes everything. Define a full color gradient with unlimited stops. The shader maps the texture's brightness to your palette — same pattern, completely different look. Below: one explosion texture mapped through 10 palettes.
Stack effects with blend modes. Below: organic water caustics layered with a digital matrix — maximum contrast between natural and synthetic. Nine blend modes, nine completely different textures from the same two inputs.
The full pipeline: pick two effects, blend them, then apply a gradient color ramp. Each row shows the complete journey from two inputs to a final texture that no single effect could produce.
Turn any texture into a game-ready PBR material. One input, five output maps. The color map gets a gradient ramp applied; the structural maps (normal, roughness, AO, metallic) are derived from the underlying height data.
See your material in context. The 3D preview uses the exact color + PBR maps from Chapter 6, so you can see how each pipeline step translates into a lit, reflective surface.
Multi-layer compositing, gradient color mapping, PBR material generation, 3D preview, undo/redo, and ZIP export — all running entirely in your browser.